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TDx9_Graphics_Library v1.00 Component Reference
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[ TDx9_Graphics_Library::TDx9_3DTexture ]
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class TDx9_3DTexture : public TComponent
class PACKAGE TDx9_3DTexture : public TComponent
class type : Interface
TDX9_3DTEXTURE
[ component ]
- Description
The TDx9_3DTexture component wraps the DirectX IDirect3DTexture9 interface which is used to manipulate a texture resource.
With this component you can define a dirty rectangle, retrieve a specified mipmap level surface or its description and lock and unlock sections of the texture.
In addition, this component inherits all the methods of TDx9_3DBaseTexture, allowing it to define, retrieve and release application specific data, preload managed resources, retrieve the associated TDx9_3DDevice, generate mipmap levels as well as define and retrieve values such as the automatic mipmap filter type, level of detail (LOD) and resource priority.
TDx9_3DDevice::CreateTexture() or one of the D3DXCreateTexturexxx functions of the TDx9_3DX_Library can be used to instantiate this component.
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