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TDx9_Graphics_Library v1.00 Component Reference
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[ TDx9_Graphics_Library::TDx9_3DBaseTexture ]
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class TDx9_3DBaseTexture : public TComponent
class PACKAGE TDx9_3DBaseTexture : public TComponent
class type : Interface
TDX9_3DBASETEXTURE
[ component ]
- Description
The TDx9_3DBaseTexture component wraps the DirectX IDirect3DBaseTexture9 interface which is used to manipulate texture resources including cube and volume textures.
With this component you can count or generate mipmap sublevels as well as define and retrieve the automatic mipmap filter type and level of detail (LOD) settings.
In addition, this component inherits all the methods TDx9_3DResource, allowing it to define, retrieve and release application specific data, preload managed textures, retrieve the associated TDx9_3DDevice and retrieve or define the texture's priority.
TDx9_3DDevice::GetTexture() can be used to obtain the TDx9_3DBaseTexture associated with a specific texture stage.
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