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the TDx_Library
the TDx9_Library
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TDx9_Graphics_Library v1.00 Component Reference
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[ TDx9_Graphics_Library::TD3DMatrix ]
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class TD3DMatrix : public TComponent
class PACKAGE TD3DMatrix : public TComponent
class type : Wrapper
TD3DMATRIX
[ component ]
- Description
The TD3DMatrix component wraps the DirectX D3DMATRIX structure, which describes a matrix used for transformations.
This component is used by the TDx9_3DDevice::GetTransform(), TDx9_3DDevice::MultiplyTransform() and TDx9_3DDevice::SetTransform() methods in the various world, view, projection and texture stage transformations.
It is also used in the TD3DXMatrix extensions and TD3DXMatrixA16 components of the TDx9_3DX_Library and the TDx9_3DXEffectStateManager::SetTransform() method of the TDx9_3DXEffect_Library.
The matrices are 4 by 4 homogenous matrices, listed as (row, column). eg: The property _32 represents row 3, column 2 or (3,2).
In a projection matrix, the _34 property cannot be a negative number. If a negative value is needed here, scale the entire matrix by -1 instead.
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