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Re: pixel Xor
Author: Darren Dwyer
Date Posted: 2005-11-15 08:52:00
The only drawbacks are that accessing Canvas->Pixels[Y][X] is notoriously SLOW...
A suggestion that will provide for lightning-fast results is to use DirectDrawSurfaces and access the buffer pixels directly, then do a normal bitwise XOR on the surface data using whatever method you like...
You can see how to access the DirectDrawSurface pixels directly in the TDx_Draw_Library ExampleC...
- darren
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