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    TDx_Sound_Library v1.90 Component Reference

    -= Click to navigate the reference =-
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    [ TDx_SoundBuffer::Unlock() ]     [ next: WriteToStream() ]     [ prev: Stop() ]

    public:

         virtual bool __fastcall Unlock( void* pAudioPtr1, dword pAudioBytes1, void* pAudioPtr2, dword pAudioBytes2 );





    -= Go to the TDx_SoundBuffer description =-    TDX_SOUNDBUFFER::UNLOCK()   [ component method ]

    • Description

        The TDx_SoundBuffer::Unlock method will release the sound buffer area previously locked by TDx_SoundBuffer::Lock().

        Both pointers and both byte values returned by TDx_SoundBuffer::Lock() must be supplied, even if 0 bytes were written to the second pointer.

        Do not lock the sound buffer for long periods of time as the play cursor could reach the locked bytes and configuration dependent audio problems may result.

        If the method call fails, the OnError event will be triggered with one of the following values:
        TDX_BADPARAMS
        DSERR_INVALIDCALL
        DSERR_INVALIDPARAM
        DSERR_PRIOLEVELNEEDED

    • Parameters

        AudioPtr1
        The AudioPtr1parameter should reference the value returned in the AudioPtr1 parameter of TDx_SoundBuffer::Lock().

        AudioBytes1
        The AudioBytes1 parameter defines the number of bytes written to the area referenced by the AudioPtr1 parameter.

        AudioPtr2
        The AudioPtr2 parameter should reference the value returned in the AudioPtr2 parameter of TDx_SoundBuffer::Lock().

        AudioBytes2
        The AudioBytes2 parameter defines the number of bytes written to the area referenced by the AudioPtr2 parameter.


    • See Also
    • Top





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