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    TDx_Sound_Library v1.90 Component Reference

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    [ TDx_Sound3DListener::SetVelocity() ]     [ prev: SetRolloffFactor() ]

    public:

         virtual bool __fastcall SetVelocity( D3DVALUE pX, D3DVALUE pY, D3DVALUE pZ, dword pApply );





    -= Go to the TDx_Sound3DListener description =-    TDX_SOUND3DLISTENER::SETVELOCITY()   [ component method ]

    • Description

        The TDx_Sound3DListener::SetVelocity method will set the velocity for the listener.
        This value is used to calculate doppler effects only, it is up to the application to move the buffer appropriately.
        The default velocity is (0,0,0).
        If the method call fails, the OnError event may be triggered with the following value:
        DSERR_INVALIDPARAM

    • Parameters

        X
        The X parameter defines a D3DVALUE representing the new X coordinate of the velocity vector.

        Y
        The Y parameter defines a D3DVALUE representing the new Y coordinate of the velocity vector.

        Z
        The Z parameter defines a D3DVALUE representing the new Z coordinate of the velocity vector.

        Apply
        The Apply parameter defines flags indicating whether the setting should be applied straight away.
        The described effect applies when the flag is set.

          DS3D_DEFERRED
          Wait until the TDx_Sound3DListener::CommitDeferredSettings method is called before committing the settings.
          This allows several changes to be made before recalculating.

          DS3D_IMMEDIATE
          Apply the settings immediately.
          The 3D coordinates of all 3D sound buffers will be recalculated.


    • See Also
    • Top





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