www.BCB-Tools.com

Home of
RAD DirectX
for
C++ Builder

...

C++ Builder wrapping DirectX

...

Please Register

So we can
create more

the TDx_Library
the TDx9_Library



Welcome to BCB-Tools.com Latest News

Development Tools Demo Applications Step-by-Step Tutorials Component Reference

Register Here! Available Downloads

Frequently Asked Questions Discussion Forums Receive emails from BCB-Tools.com Send us some Feedback

Links to other sites Information about the BCB-Tools.com website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Primary Buffer'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.



    PRIMARY BUFFER

    [ TDx_Sound_Library ]     [ next: Read Cursor ]     [ prev: Play Cursor ]

    A primary sound buffer is a section of hardware or system memory from which sound waveform information is played.
    The primary sound buffer is actually heard by the end user and is generally used to play the results of mixing any secondary buffers that are currently playing.
    While it is actually possible to interact directly with the primary sound buffer, all but the most specialized applications should utilize secondary buffers and the normal mixing capabilities.





























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Forums |  Feedback |  Mailing List |  Links |  Site Information

This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.