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__published:
__property dword TriggerButton = { read=FGetTriggerButton, write=FSetTriggerButton, default=0 };
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DESCRIPTION
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See Also
The TriggerButton property indicates which button should trigger the effect's playback.
A setting of DIEB_NOTRIGGER indicates that the effect is not triggered by a button and the setting of DIEFF_OBJECTIDS or DIEFF_OBJECTOFFSETS in TDIEffect::Flags determines how this value is interpreted.
SEE ALSO
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