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    TDx_Input_Library v1.90 Component Reference

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    -= Go to the TDIEffect description =-   Component: TDIEFFECT::AXES

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    [ TDIEffect ]     [ next: AxesCount ]    

    public:
         __property dword* Axes = { read=FGetAxes, write=FSetAxes, default=NULL };

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    DESCRIPTION

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    The Axes property references an array of TDIEffect::AxesCount DWORD's identifying which axes the effect is to be applied to.

    The setting of DIEFF_OBJECTIDS or DIEFF_OBJECTOFFSETS in TDIEffect::Flags will determine how the values contained in the array are interpreted.

    Up to 32 axes may be associated with a single effect, but the list cannot be changed once it has been set.




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