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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Acquire'
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    ACQUIRE

    [ TDx_Input_Library ]     [ next: Actuator ]    

    The acquisition mechanism helps DirectInput keep track of which application currently has control of a device and ensures the device's data is accessed efficiently.

    Before an application can recieve data from a device, the device must be acquired.
    To change device properties, other than gain, the device must be unacquired.

    A device may be unacquired automatically at times, depending on the cooperative level.





























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This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.