[ TDDPixelFormat ]
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public:
__property dword StencilBitDepth[dword pArrayIndex] = { read=FGetStencilBitDepth, write=FSetStencilBitDepth };
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DESCRIPTION
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See Also
The StencilBitCount property defines the number of stencil bits per pixel in a z-buffer surface.
The actual z-buffer bit depth can be determined by subtracting this property from TDDPixelFormat::ZBufferBitDepth.
SEE ALSO
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