[ TDDPixelFormat ]
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[ prev: BumpDvBitMask ]
public:
__property dword BumpLuminanceBitMask[dword pArrayIndex] = { read=FGetBumpLuminanceBitMask, write=FSetBumpLuminanceBitMask };
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DESCRIPTION
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See Also
The BumpLuminanceBitMask property defines the bit mask for handling the bump map luminance component of a
pixel.
SEE ALSO
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