BCB-Tools.com
Home of
RAD DirectX
...
Please Register
So we can
create more
the TDx_Library
the TDx9_Library
|
GLOSSARY
REFERENCE
Below you will find the glossary reference for 'Texture'
|
|
If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.
TEXTURE
[ TDx_Draw_Library ]
[ next: Uniqueness Value ]
[ prev: Synchronous ]
A texture is a small graphic, usually tiled or wrapped over a 3D object or surface.
The quality and rendering time of textured images can be improved at the expense of extra memory requirements by using mipmapping.
Rendering textures onto 3D objects can be simplified by using a cubemap.
|
|