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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Stencil'
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    STENCIL

    [ TDx_Draw_Library ]     [ next: Stretch Factor ]     [ prev: Source Alpha Channel ]

    A stencil is stored in the z-buffer and determines whether or not each pixel is drawn. This can be used to mask off image sections to achieve special effects like dissolves, decals or outlines.




























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