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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Cubic Environment Map'
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    CUBIC ENVIRONMENT MAP

    [ TDx_Draw_Library ]     [ next: DDBLTFX ]     [ prev: Color Value ]

    A cubic environment map is a texture that represents the scene surrounding a 3D object. Each face of the cube covers a 90 degree field of view horizontally and vertically.
    The cubemap consists of a set of six attached texture surfaces arranged into a cube.
    These faces are all created in a single call and are accessed in much the same way as any other set of attached surfaces.
    Each face may contain the same or different textures and a cubemap may also be mipmapped.





























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