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    TDx_3DI_Library v1.90 Component Reference

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    [ TDx_3DDevice::PreLoad() ]     [ next: SetClipPlane() ]     [ prev: MultiplyTransform() ]

    public:

         virtual bool __fastcall PreLoad( TDx_DrawSurface* pTexture );





    -= Go to the TDx_3DDevice description =-    TDX_3DDEVICE::PRELOAD()   [ component method ]

    • Description

        The TDx_3DDevice::PreLoad() method will force the texture manager to load a specified managed texture into video memory, expelling other textures if neccessary.

        Managed textures are those created with the DDSCAPS2_TEXTUREMANAGE or DDSCAPS2_D3DTEXTUREMANAGE flag.

        If the method call fails, the OnError event will be triggered with one of the following values:
        DDERR_INVALIDOBJECT
        DDERR_INVALIDPARAMS

    • Parameters

        Texture
        The Texture parameter references the TDx_DrawSurface holding the managed texture that is to be loaded into video memory.


    • See Also
    • Top





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