[ TDx_3DDevice ]
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public:
virtual bool __fastcall EndScene();
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DESCRIPTION
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See Also
The
TDx_3DDevice::EndScene()
method
will
end
a
scene,
signalling
that
the
scene
has
been
rendered
and
is
held
by
the
device
surface.
This
method
should
only
be
called
after
a
successful
TDx_3DDevice::BeginScene()
call
and
before
TDx_3DDevice::BeginScene()
is
called
again.
SEE ALSO
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