[ TD3DMaterial ]
[ prev: power ]
public:
__property D3DCOLORVALUE specular = { read=FGetspecular, write=FSetspecular, nodefault };
If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.
DESCRIPTION
Top
See Also
The specular property contains a TD3DColorValue component defining the color of the specular highlights the material reflects under lighting.
This property is unioned with the Specular property of this component.
Power defines the sharpness and Specular defines the color of the highlight.
SEE ALSO
Top