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    TDx_3DI_Library v1.90 Component Reference

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    [ TD3DMaterial::emissive ]     [ next: power ]     [ prev: diffuse ]

    public:

        __property D3DCOLORVALUE emissive = { read=FGetemissive, write=FSetemissive, nodefault };




    -= Go to the TD3DMaterial description =-    TD3DMATERIAL::EMISSIVE   [ component property ]

    • Description

        The emissive property contains a TD3DColorValue component defining how the material emits, possibly making the material appear to glow independant of light sources.

        This property is unioned with the Emissive property of this component.
        Emitted light is not a computational light source and will not be reflected by other objects, only affecting the material itself.
    • See Also
    • Top





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