[ TD3DMaterial ]
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public:
__property D3DCOLORVALUE ambient = { read=FGetambient, write=FSetambient, nodefault };
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DESCRIPTION
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The ambient property contains a TD3DColorValue component defining how the material reflects ambient lighting, thus helping determine the apparent color of the material.
This property is unioned with the Ambient property of this compponent.
Ambient values usually have less impact than Diffuse, due to most scenes having more diffuse lighting than ambient.
SEE ALSO
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