[ TD3DLight ]
[ prev: Theta ]
public:
__property D3DLIGHTTYPE Type = { read=FGetType, write=FSetType, nodefault };
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DESCRIPTION
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See Also
The Type property defines the type of light source being described.
The possible values are:
D3DLIGHT_POINT indicating a point source.
D3DLIGHT_SPOT indicating a spotlight source.
D3DLIGHT_DIRECTIONAL indicating a directional source.
SEE ALSO
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