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    TDx_3DI_Library v1.90 Component Reference

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    [ TD3DLight::Theta ]     [ next: Type ]     [ prev: Specular ]

    public:

        __property D3DVALUE Theta = { read=FGetTheta, write=FSetTheta, nodefault };




    -= Go to the TD3DLight description =-    TD3DLIGHT::THETA   [ component property ]

    • Description

        The Theta property contains a D3DVALUE defining the angle, in radians, representing the outer edge of the spotlight's umbra.

        Points inside the umbra are fully illuminated by the spotlight.
        Points outside the umbra and inside the penumbra are illuminated with an intensity relative to their position and the Falloff value.
        The value can range from 0 to the value of the Phi property.
    • See Also
    • Top





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