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    TDx_3DI_Library v1.90 Component Reference

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    [ TD3DLight::Direction ]     [ next: ErrorValue ]     [ prev: Diffuse ]

    public:

        __property D3DVECTOR Direction = { read=FGetDirection, write=FSetDirection, nodefault };




    -= Go to the TD3DLight description =-    TD3DLIGHT::DIRECTION   [ component property ]

    • Description

        The Direction property contains a TD3DVector component indicating the direction the light is pointing in world space.

        This propety only has meaning for the directional and spotlight types of light source.
        This vector need not be normalized but should be of non zero length.
    • See Also
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