[ TD3DLight ]
[ next: Attenuation2 ]
[ prev: Attenuation0 ]
public:
__property D3DVALUE Attenuation1 = { read=FGetAttenuation1, write=FSetAttenuation1, nodefault };
If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.
DESCRIPTION
Top
See Also
The Attenuation1 property contains a D3DVALUE defining the light's linear attentuation factor, which in turn helps define how a light's intensity varies over distance.
Attenuation does not affect directional lights and can range from 0.0 to infinity.
SEE ALSO
Top