[ TD3DLight ]
[ next: Attenuation1 ]
[ prev: Ambient ]
public:
__property D3DVALUE Attenuation0 = { read=FGetAttenuation0, write=FSetAttenuation0, nodefault };
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DESCRIPTION
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See Also
The Attenuation0 property contains a D3DVALUE defining the light's constant attentuation factor, which in turn helps define how a light's intensity varies over distance.
Attenuation does not affect directional lights and can range from 0.0 to infinity.
SEE ALSO
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