BCB-Tools.com

Home of
RAD DirectX

C++ Builder wrapping DirectX

...

Please Register

So we can
create more

the TDx_Library
the TDx9_Library



Welcome to BCB-Tools.com Latest News

Development Tools Demo Applications Step-by-Step Tutorials Component Reference

Register Here! Available Downloads

Frequently Asked Questions Discussion Forums Receive emails from BCB-Tools.com Send us some Feedback

Links to other sites Information about the BCB-Tools.com website


    TDx_3DI_Library v1.90 Component Reference

    -= Click to navigate the reference =-

    -= Go to the TD3DLight description =-   Component: TD3DLIGHT::ATTENUATION0

    Go to the Welcome Page
    [ TD3DLight ]     [ next: Attenuation1 ]     [ prev: Ambient ]

    public:
         __property D3DVALUE Attenuation0 = { read=FGetAttenuation0, write=FSetAttenuation0, nodefault };

    If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.


    DESCRIPTION

    Top     See Also

    The Attenuation0 property contains a D3DVALUE defining the light's constant attentuation factor, which in turn helps define how a light's intensity varies over distance.

    Attenuation does not affect directional lights and can range from 0.0 to infinity.




    SEE ALSO

    Top    






























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Forums |  Feedback |  Mailing List |  Links |  Site Information

This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.