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TDx_3DI_Library v1.90 Component Reference
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[ TD3DDeviceDesc::MaxSimultaneousTextures ]
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__published:
__property word MaxSimultaneousTextures = { read=FGetMaxSimultaneousTextures, write=FSetMaxSimultaneousTextures, default=0 };
TD3DDEVICEDESC::MAXSIMULTANEOUSTEXTURES
[ component property ]
- Description
The MaxSimultaneousTextures property defines the maximum number of texture blending stages that can have textures bound to them by the TDDirect3DDevice::SetTexture()
method.
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