www.BCB-Tools.com

Home of
RAD DirectX
for
C++ Builder

...

C++ Builder wrapping DirectX

...

Please Register

So we can
create more

the TDx_Library
the TDx9_Library



Welcome to BCB-Tools.com Latest News

Development Tools Demo Applications Step-by-Step Tutorials Component Reference

Register Here! Available Downloads

Frequently Asked Questions Discussion Forums Receive emails from BCB-Tools.com Send us some Feedback

Links to other sites Information about the BCB-Tools.com website


    TDx_3DI_Library v1.90 Component Reference

    -= Click to navigate the reference =-
    Go to the Welcome Page

    [ TD3DDeviceDesc::DevCaps ]     [ next: DeviceGuid ]    

    public:

        __property dword DevCaps = { read=FGetDevCaps, write=FSetDevCaps, default=0 };




    -= Go to the TD3DDeviceDesc description =-    TD3DDEVICEDESC::DEVCAPS   [ component property ]

    • Description

        The DevCaps property defines the capabilities supported by the device.
        The described effect applies when the flag is set.
    • Flags

        D3DDEVCAPS_CANBLTSYSTONONLOCAL
        Support for blitting from system memory textures to non-local video memory textures is available.

        D3DDEVCAPS_CANRENDERAFTERFLIP
        Support for queuing rendering commands after a page flip is available.


        D3DDEVCAPS_DRAWPRIMTLVERTEX
        This device exports a DrawPrimitive aware hardware abstraction layer (HAL).


        D3DDEVCAPS_FLOATTLVERTEX
        Support for floating point values of post transform vertex data is available

        D3DDEVCAPS_HWRASTERIZATION
        Support for hardware based scene rasterization is available.

        D3DDEVCAPS_HWTRANSFORMANDLIGHT
        Support for hardware based transformations and lighting calculations is available.

        D3DDEVCAPS_SEPARATETEXTUREMEMORIES
        Support for multitexture cascading in hardware is available.
        A multitexture cascade device has discrete texture memory pools for each stage of the texturising process.
        The appropriate stage identifier must be set in the TDDSurfaceDesc->TextureStage property at creation time.


        D3DDEVCAPS_SORTDECREASINGZ
        This device needs to have its data sorted in order of decreasing depth.

        D3DDEVCAPS_SORTEXACT
        This device needs to have its data sorted exactly.

        D3DDEVCAPS_SORTINCREASINGZ
        This device needs to have its data sorted in order of increasing depth.

        D3DDEVCAPS_TEXTURENONLOCALVIDMEM
        Support for retrieving textures from nonlocal video memory is available.

        D3DDEVCAPS_TEXTURESYSTEMMEMORY
        Support for retrieving textures from system memory is available.


        D3DDEVCAPS_TEXTUREVIDEOMEMORY
        Support for retrieving textures from device memory is available.


        D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
        Support for using system memory buffers for transformed and lit vertices is available.


        D3DDEVCAPS_TLVERTEXVIDEOMEMORY
        Support for using video memory buffers for transformed and lit vertices is available.


    • See Also
    • Top





    If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.



























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Forums |  Feedback |  Mailing List |  Links |  Site Information

This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.