[ TD3DDevInfo_Texturing ]
[ next: OnError() ]
[ prev: OnCreate() ]
__published:
__property TDx_Event OnDestroy = {read=FOnDestroy, write=FOnDestroy, nodefault};
If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.
DESCRIPTION
Top
Parameters
See Also
The
OnDestroy()
event
is
triggered
by
the
TNewObject::Destroy()
method,
just
before
the
TNewObject
internal
interface
is
destroyed.
Note:
This
event
is
an
ideal
place
to
place
code
that
reverses
the
results
of
the
TNewObject::OnCreate()
event.
For
example,
assume
you
have
already
setup
the
TNewObject::OnCreate()
event
to
retrieve
the
component's
capabilities,
Create()
a
dependant
component
and
allocate
some
memory;
You
can
then
fully
automate
and
insulate
your
code
on
a
per-component
basis
by
placing
code
in
the
TNewObject::OnDestroy()
event
to
deallocate
memory,
Destroy()
the
dependant
components
and,
when
required,
destroy
the
capabilities
component.
PARAMETERS
Top
See Also
Sender
The Sender parameter refers to the object that signalled the event.
SEE ALSO
Top
Parameters