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    TDx_3DI_Library v1.90 Component Reference

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    -= Go to the TD3DDevInfo_Texturing description =-   Component: TD3DDEVINFO_TEXTURING::ONDESTROY()

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    [ TD3DDevInfo_Texturing ]     [ next: OnError() ]     [ prev: OnCreate() ]

    __published:
         __property TDx_Event OnDestroy = {read=FOnDestroy, write=FOnDestroy, nodefault};

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    DESCRIPTION

    Top     Parameters     See Also

    The OnDestroy() event is triggered by the TNewObject::Destroy() method, just before the TNewObject internal interface is destroyed.

    Note: This event is an ideal place to place code that reverses the results of the TNewObject::OnCreate() event. For example, assume you have already setup the TNewObject::OnCreate() event to retrieve the component's capabilities, Create() a dependant component and allocate some memory;
    You can then fully automate and insulate your code on a per-component basis by placing code in the TNewObject::OnDestroy() event to deallocate memory, Destroy() the dependant components and, when required, destroy the capabilities component.




    PARAMETERS

    Top     See Also

      Sender
      The Sender parameter refers to the object that signalled the event.





    SEE ALSO

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