[ TD3DDevInfo_Texturing ]
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__published:
__property dword ApproxBytesLoaded = { read=FGetApproxBytesLoaded, write=FSetApproxBytesLoaded, default=0 };
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DESCRIPTION
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See Also
The ApproxBytesLoaded property estimates the memory, in bytes, loaded using the TDx_3DDevice::Load()
method.
SEE ALSO
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