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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Viewing Frustrum'
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    VIEWING FRUSTRUM

    [ TDx_3DI_Library ]     [ prev: Vertex ]

    The Viewing Frustrum is the area of a 3D scene that is to be rendered and thus visible to the user. For perspective viewing, the frustrum will have a pyramidal shape between the front clipping plane and the back clipping plane and for orthographic viewing it will be cubical.




























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