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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'Texture'
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    TEXTURE

    [ TDx_3DI_Library ]     [ next: Texture Argument Flags ]     [ prev: Subpixel ]

    A texture is an array of color values that is applied to a visual objects surface to produce a realistic look to the object.
    Texture coordinates are generally designated as U (width) and V (height).





























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