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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DSTATEBLOCK'
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    D3DSTATEBLOCK

    [ TDx_3DI_Library ]     [ next: D3DSTENCILOP ]     [ prev: D3DSHADEMODE ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DSTATEBLOCK enumerated type defines logical groups of device states, for use with the IDirect3DDevice7::CreateStateBlock method.

    typedef enum _D3DSTATEBLOCKTYPE{
    D3DSBT_ALL = 1,
    D3DSBT_PIXELSTATE = 2,
    D3DSBT_VERTEXSTATE = 3,
    D3DSBT_FORCE_DWORD = 0xffffffff
    } D3DSTATEBLOCKTYPE;

    D3DSBT_ALL
    Capture all device states.
    D3DSBT_PIXELSTATE
    Capture only pixel-related device states.
    D3DSBT_VERTEXSTATE
    Capture only vertex-related device states.
    D3DSBT_FORCE_DWORD
    Forces this enumeration to compile to 32 bits in size. This value is not used.
    Remarks
    The D3DSBT_PIXELSTATE and D3DSBT_VERTEXSTATE values identify different logical groups of device states, though some states are common to both groups. For information about the states defined by each group, see Creating Predefined State Blocks.





























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