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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DLIGHT7'
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    D3DLIGHT7

    [ TDx_3DI_Library ]     [ next: D3DLIGHTINGCAPS ]     [ prev: D3DFOGMODE ]

    The definition of the internal DirectX D3DLIGHT7 object is as follows:

    struct D3DLIGHT7 {
    D3DLIGHTTYPE dltType;
    D3DCOLORVALUE dcvDiffuse;
    D3DCOLORVALUE dcvSpecular;
    D3DCOLORVALUE dcvAmbient;
    D3DVECTOR dvPosition;
    D3DVECTOR dvDirection;
    D3DVALUE dvRange;
    D3DVALUE dvFalloff;
    D3DVALUE dvAttenuation0;
    D3DVALUE dvAttenuation1;
    D3DVALUE dvAttenuation2;
    D3DVALUE dvTheta;
    D3DVALUE dvPhi;
    };





























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This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
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