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    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DDRAWPRIMITIVESTRIDEDDATA'
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    D3DDRAWPRIMITIVESTRIDEDDATA

    [ TDx_3DI_Library ]     [ next: D3DERR BADMAJORVERSION ]     [ prev: D3DDP PTRSTRIDE ]

    The definition of the internal DirectX D3DDRAWPRIMITIVESTRIDEDDATA object is as follows:

    struct D3DDRAWPRIMITIVESTRIDEDDATA {
    D3DDP_PTRSTRIDE position;
    D3DDP_PTRSTRIDE normal;
    D3DDP_PTRSTRIDE diffuse;
    D3DDP_PTRSTRIDE specular;
    D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
    };





























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This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.