www.BCB-Tools.com

Home of
RAD DirectX
for
C++ Builder

...

C++ Builder wrapping DirectX

...

Please Register

So we can
create more

the TDx_Library
the TDx9_Library



Welcome to BCB-Tools.com Latest News

Development Tools Demo Applications Step-by-Step Tutorials Component Reference

Register Here! Available Downloads

Frequently Asked Questions Discussion Forums Receive emails from BCB-Tools.com Send us some Feedback

Links to other sites Information about the BCB-Tools.com website


    GLOSSARY REFERENCE

    Below you will find the glossary reference for 'D3DCOLORMODEL'
    Go to the Welcome Page
    If you would like to submit additions or improvements to this page, click: admin@bcb-tools.com.



    D3DCOLORMODEL

    [ TDx_3DI_Library ]     [ next: D3DCOLORVALUE ]     [ prev: D3DCOLOR ]

    Text and description quoted verbatim from Microsoft DirectX 7 help file, included here for convenient reference.

    The D3DCOLORMODEL type is used to define the color model in which the system runs. A driver can expose either or both flags in the dcmColorModel member of the D3DDEVICEDESC7 structure.

    typedef DWORD D3DCOLORMODEL

    D3DCOLOR_MONO
    Use a monochromatic model (or ramp model). In this model, the blue component of a vertex color is used to define the brightness of a lit vertex.
    D3DCOLOR_RGB
    Use a full RGB model.
    Remarks
    Prior to DirectX 5.0, these values were part of an enumerated type. The enumerated type in earlier versions of DirectX had this syntax:

    typedef enum _D3DCOLORMODEL {
    D3DCOLOR_MONO = 1,
    D3DCOLOR_RGB = 2,
    } D3DCOLORMODEL;






























Top

Welcome |  Latest News |  Tools |  Demos |  Tutorials |  Reference |  Register |  Downloads
FAQ |  Forums |  Feedback |  Mailing List |  Links |  Site Information

This page is Copyright © 2008 Darren John Dwyer, Australia. All Rights Reserved.
Borland C++ Builder, CBuilder, etc are Trademarks of Borland Corporation.
DirectX, DirectDraw, Windows, etc are Trademarks of Microsoft Corporation.